Noise Field

Particles follow paths derived from a two dimensional Perlin noise function.  Paths are rendered with translucent pixels, making common areas bright.  Where are you in this picture?

\"Noise

The evolution of this algorithm, presented in reverse order.

\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen
\"Screen

Programmed in Processing

By Jared S Tarbell

In Albuquerque, New Mexico, USA

Around 1:10pm February 2, 2015

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