View at full size

ASEMIC.ILLUSTRATION.1

Uninterpretable technical diagrams in the asemic writing tradition.

View image 1 at full size
View image 2 at full size
https://vimeo.com/466687133

This is a place and test algorithm using four geometric objects. The point source object, a randomly placed position from which everything manifests. The arc, a curved line with a centroid around some point source object. The radiant, a straight line that originates on an arc and emanates away from its point source. The end point, a graphic ornamentation detail placed on the end points of radiants and arcs.

View image 3 at full size

Simple representation of geometric building rules

View image 4 at full size

Coloring is achieved with sand painter objects. Sand painters are sweeping lines that expose the image with thousands of highly translucent colored pixels over variable density similar to traditional sand painting.

View image 5 at full size
View image 6 at full size
View image 7 at full size
View image 8 at full size

The algorithm allows for keyboard control over the growth of the composition. Point sources can be added at will. Arc or radiant growth can be accelerated. Sand painting can be stopped and started. Glowing nodes can be added and later connected across multiple scales. All this control is exposed during the drawing process to allow emphasis on whatever aspect of the process seems interesting at the time.

View image 9 at full size
View image 10 at full size

Capture of an interesting error state overexposing the sand painter objects

View image 11 at full size
View image 12 at full size

Glowing nodes are overlaid into the resulting geometric construction, then connected together to form imaginary constellations.

View image 13 at full size
View image 14 at full size

Multiple captures are made of the same composition as it grows. What is interesting often becomes more interesting during computation.

View image 15 at full size
View image 16 at full size
View image 17 at full size
View image 18 at full size
View image 19 at full size
View image 20 at full size
View image 21 at full size
View image 22 at full size

Dialing in the sand painting application

View image 23 at full size

Detail of typical point source growth behavior

View image 24 at full size

Distributed and sparse

View image 25 at full size

Alternate coloring

View image 26 at full size

Early development capture showing completeness capacity of the algorithm. This is about as good as it gets before new element locations move towards zero

View image 27 at full size

Early development capture showing more distributed initial point source objects

View image 28 at full size

Early development capture showing first use of sand painter objects

View image 29 at full size

Early development capture showing radial placement of initial point source objects

View image 30 at full size

Early development capture showing obvious points of collision between geometric elements

View image 31 at full size

Early development capture showing the place and test algorithm at work, where east test location places a translucent green pixel

Download Source Code

Programmed in Processing

By Jared S Tarbell

On Orcas Island, Washington, USA

Around 2:20pm September 13, 2020


Related works