Year: 2019
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SHIP.HULL

A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs. Each added shape is a circle, triangle, square, or line. Shapes are randomly translated, rotated, and scaled. Each shape reflects about the lateral axis for a symmetric appearance. This project was created in…
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DIFFERENTIAL.GROWTH

Thirty years of programming and all I can do is watch in amazement as this specially connected force-repulsion network grows. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 10:01am December December 11, 2019 Derived from prior work by Symmetries In Chaos
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VENATION

The veins below are composed of thousands of self-similar cells linked together. Randomly distributed hormone sources alert nearby cells of their location. The cell grows toward the source by instantiating new cells in that direction. In this fashion the vein system is generated. Final composition can be finely crafted through the careful selection of hormone…
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IMAGINARY.MACHINES

I was contracted by an imaginary client to build an interface for their imaginary machines. This project connects nodes in a ribbon lattice similar to the sacred Tree of Life. A multi-mode blending technique screens colors together while also multiplying darkness. Labels are added post-construction, randomly assembled from two word lists (adjectives and nouns). Early…
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BLACK.SNAKES

Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form. Goodbye black snakes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around November 2, 2019
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HEAD.EXPLODE

Head explode, get new head. These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle. There is a break, whereas a definable arc of the perimeter is allowed to loose fidelity into the void. The resulting pixel plot shows a brilliant object experiencing rapture and…
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NINE.DOT.THING

Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for select dots. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:37pm August 13, 2019
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SPIRITUAL.NOISE.MACHINE

Long exposures within a Perlin Noise field machine. This sketch began as a BlendMode test within the Processing development environment. How fast could I render particles using the built in feature? Very fast, it turns out. Through interactive commands I allow the size and speed of the particles to change. I also allow them to…
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BLENDED.ENDS

A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint and thick colorful halo. The subdivision process builds complexity until resulting regions reach a minimum area. Images are displayed in reverse order of creation. Programmed in Processing By Jared S…
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BLENDED.ARCS

Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and then inverts that result. The color then tends to always get brighter, towards white. Blend mode is built into Processing. This is an derivation of Blended Ends. Programmed in Processing…