Category: exposure

  • Substance.Flow

    Substance.Flow

    Two thousand particles navigate through a slowly varying Perlin-noise flow field. Each leaves a persistent trail plus an intermittent perpendicular flag. The canvas is never cleared, so the traces accumulate into a dense, interwoven field. Particles that leave the frame are instantly reborn at a new random location. The cycle never ends.


  • Edge of Nothingness

    Edge of Nothingness

    Constructing the boundaries of nothingness with slivers of white arc light.


  • Clusters.Long.Exposure

    Clusters.Long.Exposure

    Long exposure renders of the Clusters algorithm, originally proposed by Jeffrey Ventrella


  • ORBITALS.VARIATION B

    ORBITALS.VARIATION B

    The Orbitals is a collection of particles operating on one simple rule: choose another particle in the system and orbit it with a fixed radius at a constant velocity. This is variation B (see Orbitals Variation A). In this variation, a single root particle is instantiated in the center of the stage. All other particles…


  • ORBITALS.VARIATION A

    ORBITALS.VARIATION A

    The Orbitals is a collection of particles operating on one simple rule: choose another particle in the system and orbit it with a fixed radius at a constant velocity. This is variation A (see Orbitals Variation B). To set the rendering stage, particles are randomly introduced into the system. Particles have a 90% chance of…


  • BUDDHA.BROT

    BUDDHA.BROT

    The Buddhabrot Set is a re-visualization of the familiar Mandelbrot Set using a technique invented by Melinda Green. Instead of selecting points on the real-complex plane, initial points are selected at random from the image region. The point is iterated through the function, z = zˆ2 + c, where z has components in both the…


  • LIMB.STROKE.VARIATION.D

    LIMB.STROKE.VARIATION.D

    Variation D explores momentary exposures and a more detailed stroke across each limb. 0000 Short exposure, reduced 50% and cropped 0001 Shorter exposure, reduced 50% and cropped 1000 Field of generated limb structures, brief exposure, reduced 50% 1001 Field of generated limb structures, long exposure, reduced 50% Quick exposures produce images that appear to be…


  • LIMB.STROKE.VARIATION.C

    LIMB.STROKE.VARIATION.C

    Further refinement 0005 0002 0004 0003 0000 0001 1000 1000d 1001generated output, reduced 50% and cropped 1001ddetail Shadow and highlight pixel values are assigned to areas of extreme pixel exposure.


  • LIMB.STROKE.VARIATION.B

    LIMB.STROKE.VARIATION.B

    A nice set of value ranges was discovered in variation A and examined in more detail here. Instead of rendering an entire field of limb structures, we render only one. 0000 0001 0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 Limb structures are assigned palettes composed of colors with slight variations in hue…


  • LIMB.STROKE.VARIATION.A

    LIMB.STROKE.VARIATION.A

    The Limb Stroke is an interesting generative painting system based on the radial motions of recursive limb structures. 1001 1000 Each limb system has a number of random values assigned to it from predefined ranges. To expose the rendering behavior of these value ranges, common multiples of the limb structure are instantiated in a grid…