Category: grid
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JOURNEY.ICONOGRAPHY

Journey is a contemplative video game set in distant land riddled with mystery. It was created by my favorite game developer Jenova Chen. A beautiful symbolic language haunts your imagination as the story develops. After exploring the realms by foot and flight, the symbols’ meaning becomes clear. Largely indecipherable, the characters can be generated quite…
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SHIP.HULL

A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs. Each added shape is a circle, triangle, square, or line. Shapes are randomly translated, rotated, and scaled. Each shape reflects about the lateral axis for a symmetric appearance. This project was created in…
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NINE.DOT.THING

Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for select dots. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:37pm August 13, 2019
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CUBIC.ATTRACTOR

A minimalist modification of the City Traveler system. Cities are initiated in grid locations. Each chooses another grid location at random and moves to it. 0000 0001 0002 0003 0004 0005 0006 0007 Note how some cities move beyond the extent of the original instantiation. This is a result of cities holding inertia as they travel towards…
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CITY.TRAVELER.VARIATION.A

The basic idea of the City Traveler is to create cities and allow travelers to move between them. Each traveler that makes the journey leaves behind exactly one pixel. The images below are composed of 144 cities with 5000 travelers making a total of 2,500,000 million journeys. 0000 0003 0002 0001 What is unusual about…
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CITY.TRAVELER.INIT

An unusual phenomena of the City Traveler A was the occasional feedback pattern that established relatively stable chains of attraction, causing Cities to orbit each other. Variation B of the City Traveler has been simplified to encourage systems with stable orbits. early0000 early0001 early0002 early0003 early0004 early0005
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BONE.PILES

Bone Piles is an iteratively generated collection of simple organic shapes tied together with increasing complexity. With each new instantiation, the bone is given unique attributes computed at random and according to the progress of the iteration. Both rotation and scale are set in this fashion. As a final, important step, the instantiated bone takes…
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NINE.BLOCK

The nine block is a common design pattern among quilters. It’s construction methods and primitive building shapes are simple, yet produce millions of interesting variations. Individual blocks are composed of shapes in a 3×3 grid, from a set of 16 primitive shapes. Blocks are radially symmetric, so the shape and rotation for only three grid…
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INVADER.FRACTAL

Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them. Arrangement of invaders is based on a recursive fractal method. Given a region, an invader is placed within a random percentage of it. The process is then repeated for the…