Category: natem

  • INFINITE.REGENERATION

    INFINITE.REGENERATION

    200,000 particles float silently through a Perlin noise field. Each particle is rendered as an ellipse of variable size. Half the particles are white, half are black. The black particles are mirrored along the vertical axis opposite of their white counterparts. A space camera allows interactive flight into and through the composition. Particles that have…


  • SHIPIBO.PATTERN

    SHIPIBO.PATTERN

    The Shipibo are an indigenous tribe that live in the Amazon Jungle in Peru. During ceremony, a particular pattern is seen and heard by these people as a description of the reality of nature. I have seen it too. The visual pattern is not what is actually witnessed, but an attempt to represent it in two dimensions.…


  • VESICA.PISCIS: YOU, ME, WE

    VESICA.PISCIS: YOU, ME, WE

    A meditative geometric construction of our relationship. This algorithm begins with two congruent circles labeled ‘you’ and ‘me’. The circle can be considered an individual’s entire perceptual awareness. As we become close, the intersection of our awareness is highlighted. This geometric construction is sometimes called the vesica piscis. Then complexity arises, as new ideas and…


  • BLACK.SNAKES

    BLACK.SNAKES

    Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form. Goodbye black snakes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around November 2, 2019


  • HEAD.EXPLODE

    HEAD.EXPLODE

    Head explode, get new head. These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle. There is a break, whereas a definable arc of the perimeter is allowed to loose fidelity into the void. The resulting pixel plot shows a brilliant object experiencing rapture and…


  • SPIRITUAL.NOISE.MACHINE

    SPIRITUAL.NOISE.MACHINE

    Long exposures within a Perlin Noise field machine. This sketch began as a BlendMode test within the Processing development environment. How fast could I render particles using the built in feature? Very fast, it turns out. Through interactive commands I allow the size and speed of the particles to change. I also allow them to…


  • BLENDED.ENDS

    BLENDED.ENDS

    A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint and thick colorful halo. The subdivision process builds complexity until resulting regions reach a minimum area. Images are displayed in reverse order of creation. Programmed in Processing By Jared S…


  • BLENDED.ARCS

    BLENDED.ARCS

    Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and then inverts that result. The color then tends to always get brighter, towards white. Blend mode is built into Processing. This is an derivation of Blended Ends. Programmed in Processing…


  • BLENDED.TRIS

    BLENDED.TRIS

    Another algorithm in the Blended Arcs and Blended Ends modality. Recursive regions are filled this time with triangles, eventually becoming tiny villages of computational gnomes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 11:36am November 20, 2019