Category: noise

  • Mind.Lines

    Mind.Lines

    Lines flow anywhere they like until they find some other line, then follow that line’s path to it’s end.


  • INFINITE.REGENERATION

    INFINITE.REGENERATION

    200,000 particles float silently through a Perlin noise field. Each particle is rendered as an ellipse of variable size. Half the particles are white, half are black. The black particles are mirrored along the vertical axis opposite of their white counterparts. A space camera allows interactive flight into and through the composition. Particles that have…


  • INFINITE.DISINTEGRATION

    INFINITE.DISINTEGRATION

    We are like waves, rushing towards the shore, moment to moment made up of new matter. This particle generating system attempts to explore this idea. A familiar ring form exists in a cycle of emergence and dissipation. New particles emit on an ellipse in three dimensional space. A noise field guides the direction and speed…


  • HEAD.EXPLODE

    HEAD.EXPLODE

    Head explode, get new head. These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle. There is a break, whereas a definable arc of the perimeter is allowed to loose fidelity into the void. The resulting pixel plot shows a brilliant object experiencing rapture and…


  • SPIRITUAL.NOISE.MACHINE

    SPIRITUAL.NOISE.MACHINE

    Long exposures within a Perlin Noise field machine. This sketch began as a BlendMode test within the Processing development environment. How fast could I render particles using the built in feature? Very fast, it turns out. Through interactive commands I allow the size and speed of the particles to change. I also allow them to…


  • FAR.AWAY.PIXEL.GALAXY

    FAR.AWAY.PIXEL.GALAXY

    Somewhere in a pixel galaxy, far far away… Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico Date unknown


  • NOISE.FIELD

    NOISE.FIELD

    Particles follow paths derived from a two dimensional Perlin noise function.  Paths are rendered with translucent pixels, making common areas bright.  Where are you in this picture? The evolution of this algorithm, presented in reverse order. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:10pm February 2, 2015


  • NOISE.CIRCLE

    NOISE.CIRCLE

    A rotating line of white noise reveals something looking back at me. In this post, the images show my development process. It begins with a rough sketch of a line drawing process and advances towards the final result, seen at the bottom of this page. I often begin sketches without a goal in mind. I…