GUTS

Guts is a composition of many hundreds of gut instances rendered simultaneously in a radial fashion. The gut is a wandering tube like object. Gross, right?

0000 guts instantiated in a radial pattern

0001 guts instantiated in a radial pattern

0002 guts instantiated in a radial pattern

0003 guts instantiated in a radial pattern

1000 layers on layers of guts, radial arrangement with irregularities in thickness

The images below are selected regions of detail within a radial gut rendering similar to above. Although every instance of the gut object uses an identical growth algorithm, a confusing collage emerges.

3000

3001

3002

3003

3004

3005

3006

3007

3008

The gut itself is drawn line by line using four specially configured sand stroke objects (see Sand Stroke). The curvy growth pattern is calculated using several additive sinusoidal waves and an irregular progression through time

2000 guts arranged arbitrarily with inward folding bias

e0000 undesired stretching

e0001 i don’t know what these guts were doing

e0002 guts are allowed to grow randomly

Early versions of Guts used a pursuit algorithm similar to the Travelers (see City TravelerSand Traveler) although this produced odd shapes.