Category: blackwhite

  • BLACK.SNAKES

    BLACK.SNAKES

    Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form. Goodbye black snakes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around November 2, 2019


  • HEAD.EXPLODE

    HEAD.EXPLODE

    Head explode, get new head. These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle. There is a break, whereas a definable arc of the perimeter is allowed to loose fidelity into the void. The resulting pixel plot shows a brilliant object experiencing rapture and…


  • NINE.DOT.THING

    NINE.DOT.THING

    Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for select dots. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:37pm August 13, 2019


  • SPACE.FLIGHT

    SPACE.FLIGHT

    Endless generative flight through a field of stars inspired by my partnership in Deep Space Coffee. Flying through a field of stars was one of the first great computer programs I remember as a child.  Breaking through the third dimension felt great.  It was often implemented in the form of screensavers or animation demonstrations.  You could…


  • FAR.AWAY.PIXEL.GALAXY

    FAR.AWAY.PIXEL.GALAXY

    Somewhere in a pixel galaxy, far far away… Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico Date unknown


  • NOISE.FIELD

    NOISE.FIELD

    Particles follow paths derived from a two dimensional Perlin noise function.  Paths are rendered with translucent pixels, making common areas bright.  Where are you in this picture? The evolution of this algorithm, presented in reverse order. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:10pm February 2, 2015


  • INVADER.SUPER.RING

    INVADER.SUPER.RING

    The Invader is a special grid construction of black and white squares.  I have generated millions of them.  They are familiar friends. Previously arranged in order or in a fractal, here they are arranged in concentric rings.  Rings vary in width.  Invader scale and distribution is set to fit accordingly. One variation identifies and highlights heart shaped Invaders in…


  • CIRCLES.INSIDE.CIRCLES

    CIRCLES.INSIDE.CIRCLES

    Packing circles into a finite space is fun.  Especially when you use lazy algorithms that place and test, rather than do any hard math.  One such classic algorithm is this, place a very small circle into a field and grow that circle until it hits another circle or the edge.  Repeat until no room is left for…


  • YARN.STRETCHER

    YARN.STRETCHER

    Exploration of a childhood craft stretching yarn between two adjacent lines of pins, many many many times. I often use red in debugging situations. Red helps isolate changes to the algorithm. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 9:54pm May 1, 2015


  • BINARY.AGES

    BINARY.AGES

    A system of path tracing particles evolves continually from an initial creation event.  Ages of darkness play arbitrarily with ages of light.  This is an adaptation of Binary.Ring (2003). Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 9:16am August 3, 2015 Based on earlier work titled Binary.Ring (2003)