Category: sandstroke

  • ASEMIC.ILLUSTRATION.1

    ASEMIC.ILLUSTRATION.1

    Uninterpretable technical diagrams in the asemic writing tradition. This is a place and test algorithm using four geometric objects. The point source object, a randomly placed position from which everything manifests. The arc, a curved line with a centroid around some point source object. The radiant, a straight line that originates on an arc and…


  • SAND.TRAVELER

    SAND.TRAVELER

    The Sand Traveler is a rendering of 1,000 traveling particles, each in pursuit of another. Over time, patterns of travel are exposed as sweeping paths of color. The Sand Traveler uses a pursuit algorithm similar to the City Traveler. The significant difference is the way that pixels are laid down between the travelers. Three variations…


  • HAPPY.PLACE

    HAPPY.PLACE

    Happy Place renders the resulting configuration of a system of friendly nodes. They are connected at random with preferences to nodes closer. Connections between nodes are considered friendships. Nodes position themselves with only two goals in mind: A. Move close to friends but no closer than some minimum distance. B. Distance self from non-friends as…


  • SAND.STROKE

    SAND.STROKE

    The Sand Stroke is applied here in it’s most basic form. Each image is composed of approximately 42 sand strokes. Each instance of the sand stroke lays down grains of colored sand (pixel exposures) growing horizontally from left to right. For every layer of growth, the sand stroke deposits precisely the same number of sand…