Jared S Tarbell
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CODE
COMPUTATION
Jared S Tarbell · Processing · 2004
2004, exposure, particles, processing

LIMB.STRAT

The limb structure calls itself to render. Strokes are taken perpendicular to the limb’s direction…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing, spacefilling, squares

BOX.FITTING

A region of space is filled through exhaustive placement of slowly expanding boxes. Each box…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.VARIATION.C

Further refinement. 0000 0001 0002 0003 0004 0005 1000 1001 Our final variation brings us…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.VARIATION B

Further refinement. 0007 0001 0002 0003 0004 0005 0006 0000 Irregular limb structures are created…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.VARIATION A

Further refinement 0002 0003 0004 0005 0006 0007 0008 0001 0000 endless variations help us…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.EARLY WORK

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing, sandstroke

SAND.STROKE

The Sand Stroke is applied here in it’s most basic form. Each image is composed…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.E

Once more, as in Variation B, Initial conditions and rules of attraction have been modified to…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.D

Here we can see a City Traveler system unfolding. It begins quite orderly, momentarily evolves…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.C

A familiar natural form is discovered using a refined method of instantiating new cities. 0000…

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Jared S Tarbell December 2003

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