Medium: Processing

  • CONCENTRIC.PATHS

    CONCENTRIC.PATHS

    Concentric maze walking lines emanate from a central location alternating between ages of light and dark. Each path has a limited number of cycles through the machine. The path explodes into a tiny brilliant dot on its last cycle. A variation in which paths begin on a ring and emanate inward. Download Source Code Programmed…


  • INFINITE.DISINTEGRATION

    INFINITE.DISINTEGRATION

    We are like waves, rushing towards the shore, moment to moment made up of new matter. This particle generating system attempts to explore this idea. A familiar ring form exists in a cycle of emergence and dissipation. New particles emit on an ellipse in three dimensional space. A noise field guides the direction and speed…


  • SHIP.HULL

    SHIP.HULL

    A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs. Each added shape is a circle, triangle, square, or line. Shapes are randomly translated, rotated, and scaled. Each shape reflects about the lateral axis for a symmetric appearance. This project was created in…


  • DIFFERENTIAL.GROWTH

    DIFFERENTIAL.GROWTH

    Thirty years of programming and all I can do is watch in amazement as this specially connected force-repulsion network grows. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 10:01am December December 11, 2019 Derived from prior work by Symmetries In Chaos


  • VENATION

    VENATION

    The veins below are composed of thousands of self-similar cells linked together. Randomly distributed hormone sources alert nearby cells of their location. The cell grows toward the source by instantiating new cells in that direction. In this fashion the vein system is generated. Final composition can be finely crafted through the careful selection of hormone…


  • IMAGINARY.MACHINES

    IMAGINARY.MACHINES

    I was contracted by an imaginary client to build an interface for their imaginary machines. This project connects nodes in a ribbon lattice similar to the sacred Tree of Life. A multi-mode blending technique screens colors together while also multiplying darkness. Labels are added post-construction, randomly assembled from two word lists (adjectives and nouns). Early…


  • BLACK.SNAKES

    BLACK.SNAKES

    Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form. Goodbye black snakes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around November 2, 2019


  • HEAD.EXPLODE

    HEAD.EXPLODE

    Head explode, get new head. These images are created from a long exposure particle scattering machine. New particles are randomly positioned inside the perfect circle. There is a break, whereas a definable arc of the perimeter is allowed to loose fidelity into the void. The resulting pixel plot shows a brilliant object experiencing rapture and…


  • NINE.DOT.THING

    NINE.DOT.THING

    Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for select dots. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:37pm August 13, 2019


  • SPIRITUAL.NOISE.MACHINE

    SPIRITUAL.NOISE.MACHINE

    Long exposures within a Perlin Noise field machine. This sketch began as a BlendMode test within the Processing development environment. How fast could I render particles using the built in feature? Very fast, it turns out. Through interactive commands I allow the size and speed of the particles to change. I also allow them to…