Medium: Processing

  • BLENDED.ENDS

    BLENDED.ENDS

    A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint and thick colorful halo. The subdivision process builds complexity until resulting regions reach a minimum area. Images are displayed in reverse order of creation. Programmed in Processing By Jared S…


  • BLENDED.ARCS

    BLENDED.ARCS

    Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and then inverts that result. The color then tends to always get brighter, towards white. Blend mode is built into Processing. This is an derivation of Blended Ends. Programmed in Processing…


  • BLENDED.TRIS

    BLENDED.TRIS

    Another algorithm in the Blended Arcs and Blended Ends modality. Recursive regions are filled this time with triangles, eventually becoming tiny villages of computational gnomes. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 11:36am November 20, 2019


  • Ten.Block

    Ten.Block


  • Polyhedral.Noise.Field

    Polyhedral.Noise.Field


  • SPACE.FLIGHT

    SPACE.FLIGHT

    Endless generative flight through a field of stars inspired by my partnership in Deep Space Coffee. Flying through a field of stars was one of the first great computer programs I remember as a child.  Breaking through the third dimension felt great.  It was often implemented in the form of screensavers or animation demonstrations.  You could…


  • Space.Flight.I

    Space.Flight.I


  • FAR.AWAY.PIXEL.GALAXY

    FAR.AWAY.PIXEL.GALAXY

    Somewhere in a pixel galaxy, far far away… Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico Date unknown


  • NOISE.FIELD

    NOISE.FIELD

    Particles follow paths derived from a two dimensional Perlin noise function.  Paths are rendered with translucent pixels, making common areas bright.  Where are you in this picture? The evolution of this algorithm, presented in reverse order. Programmed in Processing By Jared S Tarbell In Albuquerque, New Mexico, USA Around 1:10pm February 2, 2015


  • INVADER.SUPER.RING

    INVADER.SUPER.RING

    The Invader is a special grid construction of black and white squares.  I have generated millions of them.  They are familiar friends. Previously arranged in order or in a fractal, here they are arranged in concentric rings.  Rings vary in width.  Invader scale and distribution is set to fit accordingly. One variation identifies and highlights heart shaped Invaders in…