Algorithms
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JOURNEY.ICONOGRAPHY
Journey is a contemplative video game set in distant land riddled with mystery. It was created by my favorite game developer Jenova Chen.
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SHIP.HULL
A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs.
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BLACK.SNAKES
Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form.
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NINE.DOT.THING
Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed.
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INVADER.SUPER.RING
The Invader is a special grid construction of black and white squares. I have generated millions of them.
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BONE.PILES
Bone Piles is an iteratively generated collection of simple organic shapes tied together with increasing complexity. With each new instantiation, the bone is given unique attributes computed at random and according to the progress of the iteration.
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NINE.BLOCK
The nine block is a common design pattern among quilters. It's construction methods and primitive building shapes are simple, yet produce millions of interesting variations.
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INVADER.FRACTAL
Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them.