Algorithms
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PENROSE.SUBSTITUTION
This sketch uses a tile substitution method for constructing highly ordered aperiodic tilings. Each construction is made entirely from just two basic shapes.
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BLENDED.ENDS
A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint and thick colorful halo.
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BLENDED.ARCS
Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and then inverts that result.
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BLENDED.TRIS
Another algorithm in the Blended Arcs and Blended Ends modality. Recursive regions are filled this time with triangles, eventually becoming tiny villages of computational gnomes.