Algorithms
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JOURNEY.ICONOGRAPHY
Journey is a contemplative video game set in distant land riddled with mystery. It was created by my favorite game developer Jenova Chen.
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SHIP.HULL
A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs.
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NINE.DOT.THING
Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed.
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CUBIC.ATTRACTOR
A minimalist modification of the City Traveler system. Cities are initiated in grid locations.
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CITY.TRAVELER.VARIATION.A
The basic idea of the City Traveler is to create cities and allow travelers to move between them. Each traveler that makes the journey leaves behind exactly one pixel.
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CITY.TRAVELER.INIT
An unusual phenomena of the City Traveler A was the occasional feedback pattern that established relatively stable chains of attraction, causing Cities to orbit each other. Variation B of the City Traveler has been simplified to encourage systems with stable orbits. early0000 early0001
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BONE.PILES
Bone Piles is an iteratively generated collection of simple organic shapes tied together with increasing complexity. With each new instantiation, the bone is given unique attributes computed at random and according to the progress of the iteration.
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NINE.BLOCK
The nine block is a common design pattern among quilters. It's construction methods and primitive building shapes are simple, yet produce millions of interesting variations.
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INVADER.FRACTAL
Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them.