Algorithms
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BLACK.SNAKES
Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form.
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HEAD.EXPLODE
Head explode, get new head. These images are created from a long exposure particle scattering machine.
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NINE.DOT.THING
Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed.
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BLENDED.ENDS
A randomly subdivided quad tree fills the voids with blended lines. Each line is drawn from top left to bottom right, with an offset midpoint and thick colorful halo.
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BLENDED.ARCS
Subdivided regions draw partially completed circles as pie sliced arcs. When stacks of arcs overlap each other, the machine inverts both layers, multiplies them, and then inverts that result.
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BLENDED.TRIS
Another algorithm in the Blended Arcs and Blended Ends modality. Recursive regions are filled this time with triangles, eventually becoming tiny villages of computational gnomes.
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SPACE.FLIGHT
Endless generative flight through a field of stars inspired by my partnership in Deep Space Coffee. Flying through a field of stars was one of the first great computer programs I remember as a child.
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CIRCLES.INSIDE.CIRCLES
Packing circles into a finite space is fun. Especially when you use lazy algorithms that place and test, rather than do any hard math.
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ABANDONED.ETSY.MANDALA
My last project for Etsy. It was to be a mandala, a custom generated visualization of friendships, favorites, and shop activity with you at the center.
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YARN.STRETCHER
Exploration of a childhood craft stretching yarn between two adjacent lines of pins, many many many times. I often use red in debugging situations.
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ORBIT.CLOCK
Nodes orbit a central location in groups of variable intervals. Lines connect nearby nodes.
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METATRON’S.CUBE
During times of creative drought, I sometimes turn to classic geometric forms. Today I recreated well known constructions from the Metatron Cube.