Jared S Tarbell
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CODE
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Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.VARIATION A

Further refinement 0002 0003 0004 0005 0006 0007 0008 0001 0000 endless variations help us…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing

LIMB.SAND.STROKE.EARLY WORK

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2004
2004, processing, sandstroke

SAND.STROKE

The Sand Stroke is applied here in it’s most basic form. Each image is composed…

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Jared S Tarbell January 2004
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.E

Once more, as in Variation B, Initial conditions and rules of attraction have been modified to…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.D

Here we can see a City Traveler system unfolding. It begins quite orderly, momentarily evolves…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.C

A familiar natural form is discovered using a refined method of instantiating new cities. 0000…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

CITY.TRAVELER.VARIATION.B

An unusual pheonmena of the City Traveler A was the occasional feedback pattern that established…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, exposure, grid, particles, processing

CITY.TRAVELER.VARIATION.A

The basic idea of the City Traveler is to create cities and allow travelers to…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, exposure, grid, particles, processing

CITY.TRAVELER.INIT

An unusual phenomena of the City Traveler A was the occasional feedback pattern that established…

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Jared S Tarbell December 2003
Jared S Tarbell · Processing · 2003
2003, processing

BUBBLE.CHAMBER

The Bubble Chamber is a generative painting system of imaginary colliding particles. A single super-massive…

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Jared S Tarbell November 2003

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